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Onlive service begins tomorrow (June 17th) are you game?

#21 User is offline   Kaori1 Icon

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Posted Jun 25 2010 - 09:01 PM

Also, used games can be traded into money at Gamestop, that $10 off your next purchase isn't a bad deal.

I think the only way they will be able to work this service is if they turn into a game rental, expand their game list and up their graphics quality.

They would pretty much be like an instant delivery netflix...without the movies.

This of course would mean that they would have to charge a larger yearly fee, but atleast you pay for a rented game instead of the entire thing...only to lose it in 2 years or so.
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#22 User is offline   Fire Icon

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Posted Jun 26 2010 - 07:52 AM

I think this would work better if it was a monthly fee to access their library instead of buying the games through them.
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#23 User is offline   Uber_Hobo Icon

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Posted Jun 26 2010 - 11:10 AM

That's what I though the service was at first.
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#24 User is offline   SexualHarassmentPanda Icon

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Posted Jun 28 2010 - 09:22 AM

I predict these services will fail eventually. I realize the concept behind this is that broadband connections have progressed to the point where this kind of hosting is possible. My thoughts are that the latency would have an effect on the gameplay in some way. Millisecond timing is important in many games, and I can see control issues popping up because of it. I also recognize that as broadband connections get better, there is also less disparity in hardware from PCs manufactured in the past 4 years. Pretty much everything has a dual core in it nowadays and a good amount of memory in it these days. While the dedicated video hardware isn't there yet, I think there will be less of a need for this kind of service as time goes on.
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#25 User is offline   Knivex Icon

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Posted Jun 28 2010 - 09:48 AM

View PostSexualHarassmentPanda, on Jun 28 2010 - 09:22 AM, said:

I predict these services will fail eventually. I realize the concept behind this is that broadband connections have progressed to the point where this kind of hosting is possible. My thoughts are that the latency would have an effect on the gameplay in some way. Millisecond timing is important in many games, and I can see control issues popping up because of it. I also recognize that as broadband connections get better, there is also less disparity in hardware from PCs manufactured in the past 4 years. Pretty much everything has a dual core in it nowadays and a good amount of memory in it these days. While the dedicated video hardware isn't there yet, I think there will be less of a need for this kind of service as time goes on.

Also, didn't gametap try and fail already?
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#26 User is offline   WhiteLotus Icon

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Posted Jun 28 2010 - 01:41 PM

View PostUber_Hobo, on Jun 26 2010 - 11:10 AM, said:

That's what I though the service was at first.


okay Hobo...that new sig is going way too fucking far! How creepy can you get???!
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#27 User is offline   WhiteLotus Icon

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Posted Jun 28 2010 - 01:43 PM

the point is that eventually there will be a slingbox type device that will attach to a hi-def TV and run this service - essecially doing away with the need for all these different consoles. Basically moving more towards a software driven industry.
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