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THE QWERT Icon : (Sep 06 2010 - 06:30 PM) having my room mate playing tf2 behind me is making me really miss having internet on my desktop :(
Moskau Icon : (Sep 06 2010 - 05:30 PM) ...... eh?
Kaori1 Icon : (Sep 06 2010 - 03:40 PM) More like LOL-WHO news! AMIRITE?
SectsDryve Icon : (Sep 06 2010 - 02:20 PM) Lets hear from the Coka Cola company on how much Pepsi sucks.
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Uber_Hobo Icon : (Sep 06 2010 - 08:42 AM) So...... because when you search for "mail" in Google and the first thing that shows up is Google mail, it's wrong.
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Kaori1 Icon : (Sep 04 2010 - 07:35 PM) restaurant* Edit isint working for me anymore :(
Kaori1 Icon : (Sep 04 2010 - 07:34 PM) This guy at the resturant I work at LOST his mind because production got backed up and he (and 6 others with him) had to wait a total of 30 mins to get his food. He pretty much bitched at my manager until he got his whole meal free. His wife however tipped me $10 as an apology though :D
THE QWERT Icon : (Sep 03 2010 - 08:23 PM) http://www.notquitew...3-newitunes.gif
Kaori1 Icon : (Sep 03 2010 - 02:16 PM) lol...fucking Co-workers...making me stay at work for 2 hours longer
Uber_Hobo Icon : (Sep 03 2010 - 01:06 PM) ALWAYS!! http://kotaku.com/56...kyline=true&s=i
SexualHarass... Icon : (Sep 03 2010 - 12:30 PM) Now lets just see if they can release it without changing the engine 5 more times.
Uber_Hobo Icon : (Sep 03 2010 - 10:27 AM) Always bet on Duke.
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Kaori1 Icon : (Sep 03 2010 - 07:53 AM) Galexy News Radio? :P
Dark_lite Icon : (Sep 03 2010 - 05:40 AM) you kind of got that story a little wrong zippy, the audience was very drunk and is quite normal for them to do that at irish gigs, the band returned to the stage after and the gig carried on :p
Scabby_Al Icon : (Sep 03 2010 - 05:03 AM) I just read the story about GNR, typical bullshit where Axel started the show 90 minutes late
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Steam to hopefully test a BC2 patch tonight A big one!

#1 User is online   Uber_Hobo Icon

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Posted Apr 19 2010 - 08:02 AM

Read from here.


Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.




In the mean time here is the R7 client changelist.
  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
  • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP – Reduced the brightness in Russian vehicles
  • MP – Medic gadgets now display correctly if the defib is not unlocked
  • MP – Server filter options are remembered
  • MP – Punkbuster filter now works as intended
  • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP – CANCEL server refresh is implemented
  • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP – The chat no longer displays the incorrect player name when appearing
  • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP – FoV no longer causes the UAV station to rotate
  • MP – Fix to correctly display the unlock progression at the end of round
  • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP – One account can no longer connect to the same server multiple times
  • MP – Squad Death Match is correctly named during loading
  • MP – Server browser no longer gets a bad FPS when filtering Conquest
  • MP – Server info banners correctly clear between displays
  • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP – Correct camera collision for vehicles' heavy machine gun
  • MP – Game no longer crashes if the player sends a message in the loading screen
  • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP – Kit/gadget loadout saved between sessions
  • MP – Window on static guns is now transparent on DirectX 9 systems
  • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP – Fixed a crash after the “Upriver” mission end cinematic
  • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
  • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
  • SP – Fixed hang after “Storm Cockpit” objective
  • SP – Changed melee attack raycast to be detailed
  • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
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#2 User is offline   Fire Icon

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Posted Apr 19 2010 - 08:21 AM

Yay patches

I want to know why it (our server) doesn't fill up anymore :v
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#3 User is offline   SexualHarassmentPanda Icon

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Posted Apr 19 2010 - 08:56 AM

Looks like they fixed the Isla bug where you could knife destroy the building with a fence next to it. The server pop issue might be because ours has deathmatch on. If half the server rages in a sixteen player game, it can depop the server pretty quick. Rush or Conquest might keep it popped. Personally I would like to see some conquest maps running, not because it's my favorite game mode, but because I haven't got a chance to fully try the different conquest maps out.
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#4 User is offline   Scabby_Al Icon

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Posted Apr 19 2010 - 09:08 AM

I would gladly be on it if I could, however, I have been stuck with xbawx live gaming.
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#5 User is offline   Chicken Icon

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Posted Apr 19 2010 - 09:50 AM

Yay reduced Russian vehicle lighting :D
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#6 User is offline   Bam66 Icon

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Posted Apr 19 2010 - 11:42 AM

"•SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish"

Thank god that shit is fixed it was starting to get annoying.


And I get to play my story mode WOOT....FUCKING FINNALY.
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Euphoria, Shut The Fuck Up! I Know That Was You, I Ain't Even Gotta Look! I Should Send Your Ass Back To Crenshaw Pete With His Hot Ass Coat Hangers, Bitch! Would You Like That?
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#7 User is online   Uber_Hobo Icon

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Posted Apr 19 2010 - 11:53 AM

Yay! the player limit was only a mis-wording!

Updated OP with updated list. They forget to add they fixed the stationary gun window not working in Directx9!
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#8 User is offline   Numbnuts Icon

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Posted Apr 19 2010 - 04:15 PM

"MP – Crash fixes relating to ALT+TAB at different times throughout the game"

Yeeeeeeeeeeeeeeeeees

"MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building"

Nooooooooooooooooooooo

"MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)"

NOOOOOOOOOOOOOOOOOOOOOOOOOOO

"Added weapon balance tweaks to a number of weapons"

IF THEY NERFED MY DAMNED GUSTAV
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#9 User is offline   Fire Icon

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Posted Apr 19 2010 - 05:31 PM

How do you nerf a rocket launcher, really.
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#10 User is online   Uber_Hobo Icon

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Posted Apr 19 2010 - 07:20 PM

How do you know they will nerf it? The answer


You don't!
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#11 User is offline   Scabby_Al Icon

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Posted Apr 19 2010 - 08:53 PM

View PostUber_Hobo, on Apr 19 2010 - 07:20 PM, said:

How do you know they will nerf it? The answer


You don't!


ZIIIIIIIINNNNNNNNNNGGGGG
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#12 User is offline   SexualHarassmentPanda Icon

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Posted Apr 20 2010 - 08:15 AM

I am hoping that they are going to buff other guns instead of nerf the currently good guns. One of the devs posted on his Twitter saying in effect "We don't nerf, we balance". I guess we'll see. Oh, and this is how you nerf a rocket launcher.

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#13 User is offline   Camtech Icon

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Posted Apr 21 2010 - 01:15 AM

348.5MB, 2 minutes left.
At least they didn't release it as a DLC.
:dry:
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#14 User is online   Uber_Hobo Icon

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Posted Apr 21 2010 - 05:53 AM

Ha, downloading at a whopping 22kb/s! 14mbit connection at the college and I never can do any better, with anything!
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